Forum Mod Bakery Docs
The "SHAR: Mod Showcase" Board - Requirements
Kenny Giles made this topic 2 years ago
Hello everyone! Due to the previous thread being unpinned and deleted, I've gone ahead and reposted our Mod Showcase Board requirements. The end intention of these rules is to help ensure that mods that are announced on our forums are easy to discover for the end users. It also serves to help commun
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only 63 fps with frame limiter set to 144 fps
Shelly_Marsh replied to their own topic 4 hours ago
i have frame limiter set tto 144 fps but in game im only getting 64 fps
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Mod Launcher flagged as malware, help
SilverWho replied to their own topic 6 hours ago
I ran a scan with Malwarebytes today and it detected the mod launcher as malware. I've been using it for a while without issue and even just yesterday it wasn't detected. Should I be concerned or is it merely a false positive? Thanks for any support in advance
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Cell out Restoration and other silly things.
RefrigerationJones replied to their own topic 19 hours ago
How do I replace mission cars without crashing the game?
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Bart's School Day (1.0 release)
Tomsun02 made this topic 23 hours ago
Description: One day at school, Bart gets a new ride. With his new ride and help from the bullies, it's time to cause havok around town. But can he keep ahead of Wiggum and Skinner? Download: Bart's School Day Download! This mod features: 8 missions (including tutorial missions) 4 bonus missions 1 c
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L1 M1 Going to Kwik-E-Mart Only 15 Seconds
WaterMillMan replied to their own topic 2 days ago
Hey! Just downloaded Project Donut: AE 1.0.3 and the first mission only gives me 15 seconds to get to the Kwik-E-Mart? It seems impossible to get there. Is it just a feature and really hard or is am I missing something?
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Please add modding support for Emulators.
Fluffy replied to HowlingWerewoof's topic 3 days ago
Dear Donutteam, I hope this message finds you well. I am writing to express my sincere appreciation for the incredible work your team has done in providing modding support for the PC version of "Simpsons Hit and Run." The creativity and dedication of the modding community have truly breathed new lif
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Moe's Truck in new episode
AmanLegend made this topic 5 days ago
Hi I would like to request a vehicle mod if anyone could make this for the game I know I'm not 100% at developing but if anyone could make this into a vehicle mod that would be great I just saw this on one of the new episodes
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How do I make collision for object/world animation?
oscar_alexboy made this topic 5 days ago
So i recently made this globe animation for my Oscar-Mod-Pack mod, and it turned out great! But i'm having trouble figuring out how to add collision to it. How can i add collision for this world animation? And how can it be animated along with this globe animation?
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Complete interior of the Simpsons house 🏠🤩 (Mod/Resource)
PikachuFlixVegas replied to their own topic 1 week ago
Are you tired that in SHAR, inside the house, you can only visit the living room and Bart's room? Do you want to explore more of the house, beyond the living room and Bart's room? Congratulations, you are in the right place! 😀 This mod manages to expand the entire interior of the house, from the liv
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Lisa's Email 👧💌 (Campaign Mod)
PikachuFlixVegas replied to their own topic 1 week ago
Homer, after completing a race organized by Milhouse, receives a call on his cell phone from Marge Simpson; He must come home to do her a favor. Homer, after arriving home and fulfilling a favor for Marge about taking Lisa's mail to the mail delivery building, arrives at his job, but does it wrong a
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Rare error screen I got by going out of bounds in the PS Mag UK demo disc
Clover replied to their own topic 1 week ago
I know this isn't anything too spectacular. but I'm curious if anyone knows if this error message can be triggered in any ways in the final release? It's in a similar style to the controller disconnected error message. I didn't get to explore too far though it was kinda interesting seeing that the p
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Unable to download Russian.xml
Fluffy replied to windows10hacker's topic 1 week ago
Does anyone still have a backup of Russian.xml from here: https://docs.donutteam.com/docs/lucasmodlauncher/localisation https://webcache.googleusercontent.com/search?q=cache:https://forum.donutteam.com/topic/2075/1
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Retexturing Vehicles Well
Kenny Giles replied to Rtchubbz's topic 1 week ago
I have a question regarding retexturing the vehicles In the game. How is everyone retexturing their vehicles for their mods so well? For example Carl’s Canyonero, Apu’s Firebird, or many others that I’ve seen. I’m aware of opening the textures either in paint, 3dpaint or others. Maybe I’m just missi
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Dynamically load level locators file (or any P3D file)
kRoLLiK replied to Kresenko's topic 2 weeks ago
Hello SHAR modding community! I'm trying to load different level1 locator files (copies of 'art/missions/level01/level.p3d') based on a certain condition. In example: CustomFiles.ini art\\missions\\level01\\level.p3d=Resources/level01/level01.lua level01.lua if SomeChoice == 1 then Game.LoadP3DFile(
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