Forum topics (142)

SHAR: Mod Showcase Released

Pickup Truck Adjustments

Posted on (5 months ago)

3 likes
978 views
2 replies
SHAR: Mod Showcase Released

Ned Flanders Adventures

Posted on (6 months ago)

6 likes
1,541 views
3 replies
SHAR: Mod Resources

Gag scripting documentation

Posted on (6 months ago)

4 likes
703 views
0 replies

Forum topic replies (733)

The Simpsons: Hit & Run

Cell out Restoration and other silly things.

Posted on (23 hours ago)

You have to load any vehicles you want to use either in the level's "level.mfk" script or in the mission segment's load script "m7l.mfk" for Mission 7 main segment, for instance. You use the "LoadDisposableCar" function to do this. LoadDisposableCar(VEHICLE_INTERNAL_NAME, VEHICLE_SKELETON_NAME, VEHI...

1 like
58 views
1 reply
The Simpsons: Hit & Run Discussion

Rare error screen I got by going out of bounds in the PS Mag UK demo disc

Posted on (8 days ago)

As far as I'm aware, both demo builds of the game represent later forks of the finished builds for their respective platforms. I recently ran into this exact "FILE NOT FOUND" message on the GameCube version in the Dolphin emulator, whilst trying to mod the game via recompiling the disc image with di...

2 likes
222 views
4 replies
The Simpsons: Hit & Run Discussion

Does anybody know what caused this oddity?

Posted on (1 month ago)

That's highly unusual and interesting. I don't think that's supposed to be able to happen; as far as I'm aware head/tail lights are hardcodedly either enabled or disabled for every vehicle at a time in any given level, and certainly disabled in Level 2. It would make sense to me that the game might...

1 like
366 views
4 replies